์ฝํ
์ธ ๋ฐ์ด๋ด ์๋ฎฌ๋ ์ดํฐ
์ฝํ
์ธ ๊ฐ ์กฐํ โ ์ฐธ์ฌ โ ๊ณต์ โ ์ ํ์ผ๋ก ์ด์ด์ง๋ ๊ณผ์ ์ 4๊ฐ์ง ๋ฐฉ์์ผ๋ก ์๊ฐํํ ํ๊ธ HTML ์๋ฎฌ๋ ์ดํฐ์
๋๋ค.
์กฐ๊ฑด ์ค์ : ์ด๊ธฐ ์กฐํ์, ์ฐธ์ฌ์จ, ๊ณต์ ์จ, ๊ณต์ ๋น ํ๊ท ๋๋ฌ, ์ฝํ
์ธ ํผ๋ก๋ ๊ฐ์ , ์ ์ฒด ์ ์ฌ ๋๋ฌ์ธต, ์ ํ์จ, ์ ํ๋น ๊ฐ์น๋ฅผ ์ฌ๋ผ์ด๋๋ก ์ง์ ์กฐ์ ํ ์ ์์ต๋๋ค.
01 ยท ํผ๋: ์กฐํ โ ์ฐธ์ฌ โ ๊ณต์ โ ์ ํ ๋จ๊ณ๋ณ ์ธ์์ ๊น๋๊ธฐ ๋ชจ์์ผ๋ก ์๊ฐํํ๊ณ , ๋จ๊ณ๋ง๋ค ์ ๋จ๊ณ ๋๋น ์ ํ์จ(%)์ ํ์ํฉ๋๋ค.
02 ยท ํ์ฐ ๋คํธ์ํฌ: ๋ฐ์ด๋ด ๊ณ์ K(์ฐธ์ฌ์จร๊ณต์ ์จร๊ณต์ ๋น ๋๋ฌ)์ ๋ฐ๋ผ ์ธ๋๋ฅผ ๊ฑฐ์น๋ฉฐ ์ด๋ป๊ฒ ํผ์ง๋์ง ๊ฐ์ง์น๊ธฐ ํํ๋ก ๋ณด์ฌ์ค๋๋ค. K๊ฐ์ ๋ฐ๋ผ "์ฆ๊ฐ/์ ์ง/๊ฐ์" ์ถ์ธ๋ฅผ ํ
์คํธ๋ก๋ ์๋ดํฉ๋๋ค.
03 ยท ์ฑ์ฅ ๊ณก์ : ์ธ๋๋ณ ๋์ ์กฐํ์๋ฅผ ๊ทธ๋ํ๋ก ๊ทธ๋ฆฌ๊ณ , ๊ฐ์ ์ด๊ธฐ ์กฐํ์๋ก ๋งค๋ฒ ๋์ผํ๊ฒ ๋์ด๋๋ "๋จ์ ์ ํ ์ฑ์ฅ" ์ ์ ๊ณผ ๋น๊ตํด ๋ฐ์ด๋ด ํจ๊ณผ๋ฅผ ์ง๊ด์ ์ผ๋ก ๋ณด์ฌ์ค๋๋ค.
04 ยท ์์ฝ: ์ด ์กฐํ์ยท์ฐธ์ฌ์ยท๊ณต์ ์ยท์ ํ์ยท์์ ๋งค์ถ์ ์นด๋๋ก ์ ๋ฆฌํ์ต๋๋ค.
โกWireless Power Transmission
01 ยท Resonant Inductive Coupling โ The same principle used in wireless chargers today. Adjusting the transmitter/receiver coil frequency sliders shows the lamp lighting up brightly and coupling efficiency approaching 100% only when the frequencies match exactly. If the frequencies drift apart, efficiency drops off sharply.
02 ยท Tesla Coil โ Shows the resonant transformer structure running from the primary coil (base) to the secondary coil to the toroid. Raising the Input power slider changes the number and length of the sparks (discharge arcs) coming off the toroid in real time.
03 ยท Wardenclyffe Tower (a vision for worldwide wireless power) โ A conceptual diagram simplifying the Earth as a circle, showing waves spreading out from the tower and lighting up each receiving station as they arrive. It also notes the historical fact that this was never actually completed (J.P. Morgan withdrew funding in 1904; the tower was demolished in 1917).
04 ยท Timeline โ Summarizes key events from Tesla's 1891 patent for the Tesla coil to the tower's demolition in 1917.
How electricity works
01 ยท Generate
Electromagnetic induction: Shows a magnet rotating next to a coil to induce alternating current (AC), visualized through animation and a live oscilloscope waveform. Adjustable via a rotation speed slider.
Photovoltaic effect: Visualizes photons striking a solar panel, freeing electrons that flow through the wiring to spin a motor (fan). Adjustable via a sunlight intensity slider.
02 ยท Store
Battery: Shows the anode/cathode and electrolyte of a chemical cell, and how the charge level drops as electrons flow through the external circuit when a load is connected.
Capacitor: Using charge/discharge buttons, visualizes how charge builds up and drains between the plates (the RC time-constant curve) through field lines and a charge-level gauge.
03 ยท Use
Ohm's law circuit: Adjusting the voltage and resistance sliders calculates the current via V=IR, with electron flow speed and bulb brightness responding in real time.
โ Meteor Shower
๐ Tab 1 โ Classic
The core meteor shower visualisation against a night sky backdrop. Each meteor has its own independent speed, trail length, and brightness, with gradient trails that fade naturally. Includes a Milky Way band background. The Rate slider adjusts the spawn rate from 5 to 120 meteors per minute. A live counter at the bottom shows total count, currently active meteors, and estimated hourly rate.
๐ Tab 2 โ Radiant Point
Visualises the perspective effect that makes all meteors in a shower appear to radiate from a single point โ the radiant. Choose from four real meteor showers: Perseids, Leonids, Geminids, and Orionids. A perspective projection accelerates meteors as they move away from the radiant, just as parallel lines converge at a vanishing point. The radiant position, entry speed, and peak date are displayed for each shower.
๐ฅ Tab 3 โ Impact Simulation
A physics simulation from atmospheric entry through to ground impact. Meteor colour shifts from blue-white to red as friction heats it during descent. On impact: debris fragments with gravity and restitution, expanding shockwave rings, and a crater. Three scale presets: Pebble (centimetres), Boulder (metres), and Bolide (10 metres).
๐ญ Tab 4 โ Spectrograph
An elemental spectral analysis tool for meteors. Sliders control the emission intensity of four elements โ Mg (blue-white), Na (orange), Fe (red), Ca (cyan) โ and both the meteor trail colour and the emission lines in the spectrum panel at the bottom update in real time. Each line is positioned at its correct wavelength (nm) against a true-colour rainbow spectrum background.
๐ช Tab 5 โ Solar System
Shows the orbital mechanics behind meteor showers: Earth crossing the debris trail left by a comet along its orbit. Collision events are counted as Earth passes through the yellow debris cloud. The comet tail direction is calculated dynamically to always point away from the Sun, and Earth's orbital year is displayed in real time.
Aurora Borealis
๐ Tab 1 โ Curtains
Recreates the folded curtain structure of real auroras. Six glowing ribbons ripple like waves, each particle dancing with its own independent phase and velocity. Visualises how solar particles spiral down along Earth's magnetic field lines, exciting oxygen and nitrogen atoms to emit their characteristic light.
๐ Tab 2 โ Vortex
The auroral corona as seen looking straight up at the magnetic pole. Particles spiral inward along converging field lines, and the Arms slider lets you adjust the spiral structure from 1 to 8 arms. Built on Float32Array typed arrays for smooth handling of 1,200 particles with minimal memory overhead.
โจ Tab 3 โ Particle Storm
Simulates a Kp-9 extreme geomagnetic storm โ the most intense class of aurora event. Four modes:
Cascade โ solar particles raining down from above
Explosion โ particles bursting outward from a central point
River โ a flowing stream of particles channelled along magnetic field lines
Neural โ plasma connecting between nodes like a living neural network
๐ต Tab 4 โ Resonance
Visualises the Schumann resonance of Earth's ionosphere (7.83 Hz). Aurora particles vibrate in sync with the planet's own electromagnetic frequency. Raising the Harmonics slider adds more complex waveforms in superposition. Pulsing rings and particles move in perfect phase synchronisation.
โ๏ธ Tab 5 โ Arctic Scene
A complete Arctic night scene. Twinkling starfield, moonlight glow, three-layer aurora, snow-dusted tundra silhouette, pine tree shadows, ice surface shimmer, and wind-driven snowfall โ all capturing the atmosphere of Tromsรธ, Norway or Fairbanks, Alaska on a clear winter night.
๐ฆ ๊ณต๋ฃก ํ์ ๋ฐ๊ฒฌ ํ๋ฅ ์๊ฐํ
๐ ํญ 1 โ ํต์ฌ ํ๋ฅ
KPI 4๊ฐ: ํ์ํ ํ๋ฅ (0.00001%), ์งํ ๋
ธ์ถ(1/1์ฒ๋ง), ๋ฐ๊ฒฌยท์์ง(1/10์ต), ํ์ฌ ๋ช
๋ช
์ข
์(~1,000์ข
)
๋จ๊ณ๋ณ ํ๋ฅ ๊ฐ์ ๋ฐ ์ฐจํธ (๋ก๊ทธ ์ค์ผ์ผ)
๋ํธ ๋งคํธ๋ฆญ์ค 2๊ฐ: 1๋ง ๋ง๋ฆฌ ์ค ํ์ํ 1๊ฐ / ํ์ 1,000๊ฐ ์ค ๋ฐ๊ฒฌ 1๊ฐ
1์ต ๋ง๋ฆฌ ๊ณต๋ฃก์ผ๋ก ์์ํ๋ ํผ๋ ์ฐจํธ
๐ฌ ํญ 2 โ ๋จ๊ณ๋ณ ๋ถ์
์ฌ๋งโ๋งค๋ชฐโ๊ด๋ฌผํโ์ง๊ฐ ์์กดโ๋
ธ์ถโํ์ ๋ฐฉ์งโ๋ฐ๊ฒฌ๊น์ง 7๋จ๊ณ ๋ง๋ ๊ทธ๋ํ
๊ฐ ๋จ๊ณ ์ค๋ช
์นด๋ 6์ฅ
์์ ํ๊ฒฝ๋ณ ํ์ํ ์ฑ๊ณต๋ฅ ๋น๊ต (๊ฐยทํธ์ 85% ~ ์คํ ํ์ 5%)
๐ ํญ 3 โ ์ง์ญ๋ณ ๋ฐ๊ฒฌ์จ
๋๋ฅ๋ณ ๋์ ๋ฐ๊ฒฌ ์ข
์ ๋ง๋ ๊ทธ๋ํ (์ค๊ตญ 350์ข
1์)
์ง์ญ ์นด๋ 6์ฅ (๋ฉด์ ๋น ๋ฐ๋ ํฌํจ)
1824~2024๋
์ ์ข
๊ธฐ์ฌ ๋์ ๊บพ์์ ๊ทธ๋ํ (์๋๋ณ ์๋ผ ๋ฐฐ๊ฒฝ ํฌํจ)
โ๏ธ ํญ 4 โ ๋น๊ต ์๊ฐํ
๊ณต๋ฃก ํ์ ๋ฐ๊ฒฌ vs ๋ก๋ 1๋ฑยท๋ฒ๊ฐยท๋นํ๊ธฐ ์ฌ๊ณ ํ๋ฅ ๋ก๊ทธ ์ค์ผ์ผ ๋น๊ต
ํ์ ์ ํ๋ณ ํฌ๊ท๋ ๋ฒ๋ธ ์ฐจํธ (์ด๋นจ~ํผ๋ถ ์ธ์ 8์ข
)
์ง์ง์๋๋ณ ํ์ ๋ฐ๊ฒฌ ๋ฐ๋ ํ์๋ผ์ธ (ํธ๋ผ์ด์์ค๊ธฐ~๋ฐฑ์
๊ธฐ ํ๊ธฐ)
๐งฎ ํญ 5 โ ํ๋ฅ ๊ณ์ฐ๊ธฐ
6๊ฐ ์กฐ๊ฑด(์์ ํ๊ฒฝยท๊ฐ์ฒด ํฌ๊ธฐยท๋ผ ๋ฐ๋ยทํด์ ์๋ยท๊ฒฝ๊ณผ ์๊ฐยทํ์ฌ ์ ๊ทผ์ฑ) ์ค์
์ค์๊ฐ ํ๋ฅ ๊ณ์ฐ ๋ฐ ํ์ฌ ์ ๊ทผ์ฑ ๊ณก์ ์
๋ฐ์ดํธ
์๋๋ฆฌ์ค๋ณ ์์ ํ๋ฅ ์นด๋ 6์ฅ (์ด์์ ์กฐ๊ฑด~๊นํธ ์ธ์)
ํ๋ฅ ๊ณ์ฐ ๊ณต์ ๋ฐ ์ฐธ๊ณ ๋ฌธํ ํ์
๐ ๊ธ์ด ์ผ๋ง๋ ์ฝ๊ฒ ์ฝํ๊ณ ์ดํด๋๋์ง..
์ฃผ์ ๊ธฐ๋ฅ
์
๋ ฅ์ฐฝ์ ํ์ดํํ๋ฉด 120ms ๋๋ฐ์ด์ค๋ก ์ฆ์ ์ฌ๊ณ์ฐ (๋ณ๋ ๋ฒํผ ์์ด ์ค์๊ฐ)
๊ฒ์ด์ง: ํ๋(๋ฌด๊ฑฐ์/์ด๋ ค์) โ ํ๊ฐ์(๋ณดํต) โ ์ฃผํฉ(๊ฐ๋ฒผ์/์ฌ์) ๊ทธ๋ผ๋ฐ์ด์
์๋ฅผ ๋ฐ๋์ด ์ด๋
์ ์(0~100), ๋ฑ๊ธ(๋งค์ฐ ์ฌ์~๋งค์ฐ ์ด๋ ค์), ์ค๋ช
๋ฌธ๊ตฌ ํจ๊ป ํ์
๋ฌธ์ฅ ์ / ํ๊ท ๋ฌธ์ฅ ๊ธธ์ด / ํ๊ท ์ด์ ๊ธธ์ด / ๊ธด ๋ฌธ์ฅ ๋น์จ ์งํ ์นด๋
๋ณธ๋ฌธ ์๋์ ์ ๋
๊ธธ๊ฑฐ๋ ๋ฌด๊ฑฐ์ด ๋ฌธ์ฅ์ ๋ฐ์ค ์์ผ๋ก ํ์
๋ฌธ์ฅ๋ณ ๊ฐ์ ์ ์จ๋
์ฃผ์ ๊ธฐ๋ฅ
๋ฌธ์ฅ ์๋ ๋ถ๋ฆฌ + ๋ด์ฅ ํ๊ตญ์ด ๊ฐ์ฑ ์ดํ ์ฌ์ ์ผ๋ก ์ ์ ๊ณ์ฐ (๋ถ์ ์ด "์/๋ชป/์" ๋ฐ์ , "๋งค์ฐ/๋๋ฌด/์ ๋ง" ๋ฑ ๊ฐ์กฐ์ด ๊ฐ์ค์น ์ฒ๋ฆฌ)
๊ฐ ๋ฌธ์ฅ์ ์์ ๋ฐ์ค + ์ ์ ๋ฐฐ์ง ํ์
์๋จ ๊ฐ์ ์คํํธ๋ผ ๋ฐ์ ํ๊ท ์ ์ ๋ง์ปค ํ์
๊ธ์ /์ค๋ฆฝ/๋ถ์ ๋ฌธ์ฅ ์ ์์ฝ ๋ฐ ๋ถํฌ ๋ง๋
Plagiarism Similarity Visualizer
The final score is a weighted combination of four algorithms, displayed as a ring gauge with a colour-coded verdict (Very High / High / Moderate / Low / Negligible).
Cosine Similarity (45%) โ the angle between the two TF-IDF vectors in high-dimensional term space
Jaccard Index (20%) โ the ratio of shared vocabulary to total unique vocabulary across both documents
Bigram Overlap F1 (20%) โ the fraction of 2-word phrases shared between the two texts
Trigram Overlap F1 (15%) โ the fraction of 3-word phrases shared; high trigram overlap is a strong indicator of direct copying
Interstellar Gargantua | ์ธํฐ์คํ
๋ผ ๊ฐ๋ฅด๊ฐํ์
๐ Tab 1 โ Live Black Hole
A real-time interactive simulation of Gargantua. Hover over the canvas to see how much light bends at that point, with the deflection angle shown live.
Right-side control panel:
Spin (a) โ Black hole rotation speed (Kerr parameter). Higher values make one side dramatically brighter due to relativistic beaming.
Disk brightness / thickness โ Visual adjustments for the accretion disk appearance.
View angle โ Shift the viewing perspective from face-on (90ยฐ) to edge-on (0ยฐ).
Hawking radiation โ Visualises particle emission from the event horizon as a quantum effect.
๐ Tab 2 โ Step by Step
Walks through the six stages that produce Gargantua's appearance, in order:
A massive star โ 2. Core collapse (supernova) โ 3. Schwarzschild radius โ 4. Event horizon (sphere) โ 5. Photon sphere โ 6. Accretion disk + gravitational lensing
๐ฌ Tab 3 โ Anatomy
Click any structural component to open a detailed explanation in the side panel; the corresponding layer highlights on the canvas simultaneously.
Components covered: Singularity ยท Event Horizon ยท Photon Sphere ยท ISCO (Innermost Stable Circular Orbit) ยท Accretion Disk ยท Ergosphere (spinning black holes only)
๐ Tab 4 โ Why a Sphere?
Answers the question "it looks like a ring, so why is it called a sphere?" from three angles:
Side view (the angle shown in the film) โ explains why the back of the disk appears bent over the top through gravitational lensing
Top view (looking straight down) โ shows the shadow is always circular regardless of orientation
3D sphere structure โ compass arrows illustrate that the event horizon sits at the same radius in every direction
Password Strength
Type a password to see how strong it actually is โ entropy, estimated crack time under different attack conditions, and what's still missing. Nothing is sent anywhere; everything runs locally in your browser.
Language Family Tree
A genealogical map of how today's Indo-European languages descend from a shared ancestor. Click any branch to expand or collapse it, or search for a language to trace its lineage back to the root.
World Clock+
Top hero: Displays your local time zone, detected by the browser, as a large digital clock.
City cards: New York, London, Dubai, Seoul, Tokyo, and Sydney are shown by default. Each card's background color shifts naturally with day and night (deep navy at midnight, bright sky blue at noon). An analog clock is shown alongside the digital time, weekday, and UTC offset.
Add/remove cities: Select a city from the dropdown to add it, or use the ร button on a card to remove it.
Understanding ฯ
ฯ (pi) is the ratio of a circle's circumference to its diameter โ the same number, no matter how big or small the circle. Below are four different ways people have calculated it, from ancient geometry to modern random sampling. Drag the sliders and press the buttons to see each one work.
Perlin Noise Field
This is an HTML page that visualizes an animated Perlin noise field in real time, styled as a terrain (contour) map.
Canvas: 3D Perlin noise (x, y, time) is computed per pixel using fBm (octave summation) and mapped to terrain colors (waterโsandโgrasslandโforestโrockโsnow). Hovering the mouse over the canvas shows the noise value at that coordinate in real time.
Controls: Scale, Octaves, Persistence, and animation speed sliders / TerrainยทThermalยทGrayscale palette switcher / Contour bands toggle / a Reseed button to generate a new terrain.
โก Lightning Bolt
6 Strike Modes
๐ฑ Click Strike โ Fires a bolt from the top of the canvas to your cursor. Every click generates a unique fractal path.
โ๏ธ Drag Path โ Draw a route by clicking and dragging; bolts are generated along the entire path when you release.
๐ฅ Multi-Bolt โ One click spawns 3โ5 bolts simultaneously at slightly offset positions, each with a small staggered delay.
๐ Chain Lightning โ Lightning hops through a midpoint before reaching the target, creating a relay-style chain strike.
โช Ball Lightning โ Spawns a physics-simulated plasma orb with gravity, wall reflection, and surface sparks.
โฌ๏ธ Upward Strike โ Simulates a ground-to-cloud return stroke โ the actual visible flash that shoots upward in real lightning.
โ๏ธ Shape Controls
Five sliders to fully customise the bolt shape: Jaggedness ยท Segments ยท Branching (0โ0.7) ยท Branch length ยท Core width.
โจ Appearance Controls
Core width ยท Glow radius ยท Flash duration ยท Auto interval
8 colour presets โ Classic (white/blue), Gold, Purple, Green, Red, Cyan, Pink, Orange
Hue shift slider for real-time colour rotation using CSS filter: hue-rotate()
๐ฉ Storm BG โ Activates a dark cloud gradient background with 60 animated rain streaks rendered via Float32Arrays.
๐ Sound โ Web Audio API generates a low-frequency thunder rumble using a noise buffer filtered through a lowpass filter.
โจ๏ธ Keyboard Shortcuts
Space โ instant strike at a random position
A โ toggle auto-strike
C โ clear the canvas
G โ toggle glow effect
1 โ 6 โ switch strike mode
โ / โ โ adjust jaggedness
Prompt Engineering
๐งฑ Tab 1 โ Anatomy
Breaks a real prompt down into six colour-coded blocks. Click any block to open a detailed explanation in the right panel covering the component's purpose, how to write it, common mistakes, and actionable tips.
๐ญ Role (purple) โ persona definition
๐ Context (blue) โ background information
๐ฏ Task (green) โ the core instruction
๐ Format (yellow) โ output structure
๐ธ Examples (orange) โ few-shot samples
๐ง Constraints (red) โ what to exclude
Six quality score bars are shown at the bottom โ Clarity, Specificity, Context depth, and more. The six technique cards below the blocks link directly to Tab 3 when clicked.
โ๏ธ Tab 2 โ Before / After
Places a weak prompt and a fully engineered prompt side by side for the same request. Four real-world scenarios included:
๐ง Sales email writing
๐ป Code review
๐ Data analysis
โ๏ธ Creative writing
Each pair shows actual AI response examples alongside quality tags (โ Vague / โ
Role defined, etc.).
๐ฏ Tab 3 โ Techniques
Eight techniques explained using a left-side navigation and right-side detail panel layout:
Chain of Thought ยท Few-Shot ยท Role Prompting ยท Output Formatting ยท Self-Consistency ยท Tree of Thought ยท Iterative Refinement ยท Constraint Prompting
Each technique includes a concept explanation, a side-by-side prompt comparison (โ without the technique / โ
with it), and four practical tips.
๐ ๏ธ Tab 4 โ Playground
Build your own prompt using four text inputs (Role ยท Context ยท Task ยท Format) and four technique toggles (Chain of Thought ยท Role Prompting ยท Few-Shot ยท Structured Output).
Clicking โก Build & Analyse produces:
A fully assembled prompt preview with each component highlighted in its own colour
A quality score (0โ100) plus estimated token and word count
A component checklist (โ / โ) showing what is present and what is missing
Specific improvement suggestions โ add a role, prompt too short or too long, consider CoT, and so on
Decision Spinner+
๐ฑ Drag to Flick mode
Grab the wheel directly with your mouse or finger, drag it, then let go โ the wheel flicks like a wrist snap. The faster you drag, the faster it spins. A physics engine applies friction to decelerate the wheel naturally until it stops. The moment it settles, the pointer reads whichever segment it points to and announces the result automatically.
๐ Hold to Spin mode (default)
Hold the button down and the wheel continuously accelerates; release it and the wheel decelerates to a stop. The result is entirely down to your instinct โ when you press and when you let go. Full mobile touch support included.
โ๏ธ Physics parameters
Friction slider โ five steps from Very slow (spins for a long time) to Very fast (stops quickly)
Hold speed slider โ controls how fast the wheel accelerates while the button is held
Common features
Switch between modes at any time using the mode tabs at the top
A purple glow ring appears around the wheel edge when spinning at high speed
Tick sound on each segment crossing; victory melody + ๐ confetti when the wheel stops
History, probability pie, and statistics panel all carry over unchanged
Cloud Formation
โ๏ธ 8 Cloud Types
Cloud Altitude Description
โ
Cumulus 600โ2,000 m Multiple cloud clusters drifting with the wind
๐ซ Stratus 0โ600 m Uniform layer blanketing the entire sky
๐ค Cirrus 6,000โ12,000 m Ice-crystal streaks in wispy mare's-tail shapes
โ Cumulonimbus All levels 8-layer towering cell with anvil top at tropopause
๐ฅ Altocumulus 2,000โ6,000 m Grid-like pattern of rounded white-grey puffs
๐ง Nimbostratus Lowโmid level Thick dark sheet producing continuous precipitation
๐ Fog / Mist Ground level 5-layer flowing fog rendered at surface level
๐ฎ Mammatus Underside of Cb Hanging pouch formations (3 rows ร multiple columns)
๐ฎ Interactive Features
โ๏ธ Day / ๐ Night โ Toggles the sky gradient; night mode renders stars and a crescent moon
๐จ Wind โ 80 wind-streak particles linked to the Wind speed slider
๐ง Rain โ 400-raindrop physics simulation with wind-angle deflection
โก Lightning โ Fractal lightning bolts generated at random intervals, with higher frequency during Cumulonimbus and high-instability conditions
โธ Pause โ Freezes the animation
โ๏ธ Atmosphere Sliders โ Temperature ยท Humidity ยท Wind speed ยท Atmospheric instability ยท Time of day (sunrise / midday / sunset / night auto-transition)
๐ Live Weather Readouts โ Dew point ยท Cloud base altitude (LCL) ยท CAPE (Convective Available Potential Energy) ยท Visibility
๐ผ Background Elements โ Rolling hill silhouette + 18-tree treeline + surface fog layer tied to the humidity slider
๐ Right Panel โ Per-cloud description ยท Step-by-step formation process ยท Weather forecast significance ยท Atmospheric layer altitude reference
Neural Network Visualizer
๐๏ธ Architecture Presets (5 layouts)
XOR โ 2โ4โ1. The simplest non-linear classification example.
Classifier โ 4โ6โ6โ3. Iris dataset-style multi-class classification.
Deep โ 3โ5โ5โ5โ5โ2. A deep network for observing vanishing gradient behaviour.
Autoencoder โ 6โ3โ3โ6. Bottleneck structure for dimensionality reduction.
CNN-like โ 6โ8โ8โ4. Wide hidden layers resembling a convolutional network.
๐ Layer Editor โ Use the Input / Hidden layers / Nodes per layer / Output sliders to build any custom architecture on the fly.
โก 6 Activation Functions โ ReLU ยท Sigmoid ยท Tanh ยท Leaky ReLU ยท ELU ยท Softmax. Switching between them instantly updates the mini function plot in the top-left corner and the description in the right panel.
๐ฌ 3 Modes
Training โ SGD simulation. Blue circular particles (forward pass) and red triangular particles (backpropagation) flow simultaneously while Loss, Accuracy, and Epoch update in real time.
Forward pass โ Only the forward-pass particles flow through the network.
Backprop โ Only the backward gradient particles flow toward the input.
๐จ Node colour meaning
๐ข Green โ High activation (> 0.7)
๐ต Cyan โ Mid-range activation
๐ด Red โ Negative activation
โญ Dashed circle ร โ Node deactivated by Dropout
๐ฑ Interactive
Hover a node โ tooltip showing its activation and bias values
Hover a connection โ weight value displayed at the midpoint
Click an input node โ randomises its activation and propagates the new values forward
๐ Right panel
Live statistics: Epoch ยท Loss ยท Accuracy ยท Parameters
Dual-line chart: Loss (red) and Accuracy (green) over training time
Weight distribution histogram with a rainbow colour gradient
Four-step Forward Pass walkthrough and activation function concept guide